Fowl City is an isometric action-exploration game built in Unreal Engine 4 for mobile devices. As a furious fowl, you fight through hordes of rival gangster penguins to assassinate mob bosses. Use touch controls to navigate a stylized world of violence and corruption while unleashing your fury on those who would oppose you.

 

Contribution

  • Level Design
  • Implemented the HUD functionality for the weapons and health of Characters.
  • Implemented functionality of all in game assets.
  • Integrated the audio.

Tech

  • Unreal Engine 4

Team

  • Producers : Spencer Nelson, Seth Johnson
  • Artists : Wesley Meek, Chloe Zeng
  • Engineers : Samuel Russell, Murali Ranganath, Sid Vangala, Ajinkya Dhote

PLAY THE GAME

Screenshots