Swift is inspired by 1982 game "Zaxxon". It is an isometric runner without the combat. Player needs to guide his way through a series of obstacles to survive. 

 
 

Contribution

  • Level Design
  • Functionality of Ball Obstacles
  • Implementation of UI and audio

Tech

  • HTML5, Phaser

Team

  • Producer : Mitchell Kulina
  • Artist : Wesley Meek
  • Technical Artist : Vega Bai
  • Engineers : Samrat Nagarjuna, Suwas Walve, Ajinkya Dhote

PLAY THE GAME

Screenshots